Can UserOwnsGamePassAsync error? Should I wrap it in a pcall?

Hi! :D
Can UserOwnsGamePassAsync error? Should I wrap it in a pcall?
I’m doing a gamepass script for my first time, dev hub says I must pcall it, but I am not sure if I must do that

If it says you should, you should. Optional but it can cause some problems down the road if your code errors somewhere in the script.

Edit: Also don’t wrap your whole code in pcall, because that’s the same as not having it in your script.

What if I literally don’t errors in my other code? Specifically for the UserOwnsGamePassAsync function, do I wrap it in a pcall or there’s no need?
P.S I’m not a complete coding beginner

If you’re completely confident that you won’t have any errors, especially when editing it, then you can choose whether you want to use it or not. As I said, it’s optional to use pcall (though recommended to).

Why is it recommended to use it? Can UserOwnsGamePassAsync give errors?

Looking at the arguments that are used in UserOwnsGamePassAsync, yes, it probably could. Particularly when the gamepass ID doesn’t exist on your place.

What I mean is, can it give an error that’s outside my control, like with datastores, for example, if it cant reach the roblox server or something like that?

I highly doubt it would be outside your control, unless ROBLOX pushes an update and it has a bug in it regarding UserOwnsGamePassAsync.

Basically with pcall() you may as well call it a “protected call” which basically means that if what is inserted becomes malformed or returns an error then it doesn’t just stop the script → the script will keep running and the error can be displayed. Errors can occur randomly if the data becomes malformed especially when fetching from the site.

Whenever your trying to fetch or set something it can obviously go wrong and as such pcall is your first line of defence. PCall is a form of error handling meaning that you shouldn’t just wrap it around a function because you can’t script and haven’t done it right - in this circumstance yes do it as mistakes can be made and we don’t want your code dying.

I don’t agree with the other guys comment though as you should know your Ids you input and as such it’s not an excuse if you input the wrong game pass Id as this would be your fault.

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It is true it would be his fault if he put in the wrong GamePass ID, though I think it would be better if the mistake were to be made, it wouldn’t have any big repercussions (just saying, you can believe what you want).

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