So I just finished my anti-speed exploit, and since I have a dash ability in my game, I always set a value parented to the character to true when being used, and to false when ended (this is used to regulate what distance can be considered cheating), so if an exploiter would change a value parented to the character locally, would It be replicated just like walkspeed?
No, the value changed on the client won’t be replicated to the server.
The Humanoid.WalkSpeed property isn’t replicated either by the way, if that’s what you’re referring to as walkspeed.
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Ok, but then why Increasing it also makes you go faster in the server?
because character movement is automatically replicated, just the value you change locally won’t be the same on the server