Can we know the position of a part that is moving with a "BodyPosition"?

Hello!,I made a moving part that use a “BodyPosition” and when I run the game the part move but the position value in the properties do not change, and I need to know the position of the part

Maybe create an invisible part and weld it to the part that’s moving?

mmm… Good idea I will try now

Parts that are simulated physically wont display the position everytime so the best way to do it is print out the position of the part every hartbeat/every frame(though i wont reccomend it cause lag)

game:GetService("RunService").Heartbeat:Connect(function()
print(UrPart.Position)
end)
-- or use a while  do loop
while wait(1) do -- prints out the position every second
print(UrPart.Position)
end
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