Can We Really Prevent Injection Attacks?

I cannot understand. If I can’t prevent injection programs, I’m not sure if I need to make validation checks tight in server scripts… For example, in the case of items, I feel the need to link them with something like receipts, but I don’t think I can prevent hackers from setting a player’s humanoid to 0. Is it possible to prevent such things using scripts? Am I misunderstanding something?

1 Like

Roblox is a limited engine that is a fact.

but there are still some things we can do.

What exactly is your case with items? You probably should try to make a diagram to organize your thoughts and system. The new documentation does make a good one of what devs should do.