Long story short is I’m trying to animate a model, but the animated part cannot be anchored for it to work which is stupid
So, I’m only anchoring the unanimated base but that leaves the animated part still unanchored
Aaand since I can’t use the NetworkOwnership API on welded parts (i.e. the animated Motor6D) I can’t find if its updating the NetworkOwner nevertheless can I set it manually
My question is are welded parts’ NetworkOwner automatically set to the Server, and is their anyway to verify that?