Can Welded Parts be manipulated by the Client?

Long story short is I’m trying to animate a model, but the animated part cannot be anchored for it to work which is stupid

So, I’m only anchoring the unanimated base but that leaves the animated part still unanchored

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Aaand since I can’t use the NetworkOwnership API on welded parts (i.e. the animated Motor6D) I can’t find if its updating the NetworkOwner nevertheless can I set it manually

My question is are welded parts’ NetworkOwner automatically set to the Server, and is their anyway to verify that?

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https://developer.roblox.com/en-us/api-reference/function/BasePart/GetNetworkOwner

That’s the problem, I can’t call that function if its welded to an anchored part (the Chest)
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However, through some testing I think that the engine automatically sets the server to be NetworkOwner in this case, so I don’t believe this should be a problem
ServerClientThing