Can you detect values in different servers?

Welcome. I’m working on an in-game “server” system, each time a player joins the game a Folder with the following properties is cloned:

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Inside ServerCode, a StringValue is a Hexadecimal code randomly generated.
Let’s say Player1 joins the game and the assigned Server code is 7F9A4E, is there any way so when I input this same code in a different server I got teleported to the server where Player1 is?

Please ask if there’s any confusion, any attempt will be appreciated!

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You could try saving the hex identifier alongside a specific server’s job ID somewhere in your code, such as a dictionary or a datastore, then fetch the job ID from the hex identifier to teleport to it using TeleportAsync or TeleportToPrivateServer.

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