Hello.
I would like to edit the bones of a rigged mesh, but I don’t want to use animations to do it. Is there a way to do it without the Animation Editor?
Thanks.
Hello.
I would like to edit the bones of a rigged mesh, but I don’t want to use animations to do it. Is there a way to do it without the Animation Editor?
Thanks.
its possible by tweening the Motor6Ds’ C0 and C1; they are both CFrames