I have made a code that should fire a remove event when the player is leaving, last time I tried to do that didn’t work, Is there a way to fire it before the player leaves?
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This is absolutely pointless to fire a remote when the player leaves.
Use PlayerRemoving signal to detect whenever player leaves the game.
game.Players.PlayerRemoving:Connect(function(plr)
print('Player ' .. plr.Name .. ' is leaving the game!')
end)
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