Can you get teleportdata from a place?

When i teleport to a place, the only way i know to get teleport data is from a player when it joins. But what if i need the teleport data to set certain things before the players arrive. Obviously i could make the players wait a bit but im just wondering if there is any way to get teleport data from the place when it is “created”.

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Roblox only activates a Server when at least 1 player is in it so the player always has to wait a bit. If the Server is already active you could make a datastore/memoryservice/messagingservice/3rd party httpsservice solution.

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To get needed teleport data I’m personally using a HashMap of MemoryStoreService. Setting the key as PrivateServerId, passing the needed data, an array of player ids of the players that are supposed to be in game and the PrivateServerId as well, for confirmation that the teleport destination was valid.