Can i change anything in the characters controls that makes it jump even if not on a surface? .
You can do Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) and it will force it to jump. Since this state finishes in a really small ammount of time then it can be used to do things like double jumping (And can make it even further)
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Thanks this works fine, is there like a wiki somewhere on how to use it, my code isnt very smooth
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Well you should learn how to use events, debounce and time between events