Can you make a players arm reach out for an object without animation

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  • What are you attempting to achieve? (Keep it simple and clear)
    I Want to make the players arm reach out for a car door without using animation
  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    I cant figure out how to do it, for example, in gta when you press f to get in a car the characters hand reaches out to get the door handle. The position and orientation of any body part seems to not get recorded down when an animation plays
  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I’ve tried to search things on the dev forum but nothing comes up
    You may then include any further details.
    I don’t want to use animation because if i animate the car door aswell it seems hard to sync them both together.

Just guessing but would tweening the hand and arm to the car door’s Position work?

Would the whole arm follow? Because I don’t know that much about tweening.

You might have to put a ball and socket Constraint at the shoulder, a hinge at the elbow and keep the hand oriented a certain direction when moving it to the door handle.
I’ve seen posts about putting constraints in a Humanoid for ragdoll effects. You have to disable the appropriate Motor6D animation joints, and enable the constraint joints that you added to the Humanoid.

Way beyond my knowledge level though…

Alright, Thanks for the awnser. Will test later.

Sorry for late reply, I couldn’t do it earlier because I was busy. It’s my first time using a ball socket constraint but when I disable the motor6d’s the hitbox ragdolls but the mesh is still in place I tried disabling the animation script but that didn’t work
image

Edit : Just remembered why lmao, because I need to move the bones