I’ve been using a /e [WORD] type of script to teleport a player to different games and places. I wanted to know if there is any easier way to teleport a player without using /e, possibly whenever they say a specific word in a certain area. I’ve been trying to get stuff done with CFrames, but I ended up deleting it all. Does anyone have any ideas?
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You have the option to utilize the Player.Chatted
event and verify if the player’s message matches your specific keyword. For further information, I have included a link to its documentation that you can explore.
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You can create a part and use the function onTouched(), and also Player.Chatted to create something like this, it’s not that difficult, and I could even provide an example code, but that’s the way to do it.
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This script is intended to be used by the server.
local Players = game:GetService("Players")
local prefix = "/"
local CommandCases = {
teleport = function(player: Player, args: { string })
-- handle the command however
end,
}
local function RunCommand(command: string, player: Player, args: { string }?)
local case = CommandCases[command]
case(player, args)
end
-- Ensures messages are actually commands, then sends them to RunCommand for handling
local function ProcessMessage(player: Player, message: string)
local cmd, endpos = message:lower():match(`^{prefix}(%a+)()`)
if cmd and CommandCases[cmd] then
local args = message:sub(endpos + 1):split(" ")
RunCommand(cmd, player, args)
end
end
local function SetupListener(player: Player)
player.Chatted:Connect(function(message)
ProcessMessage(player, message)
end)
end
Players.PlayerAdded:Connect(SetupListener)
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