I have a lot of conditionals for my functions:
if RoTokCreated == true and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~= "You must have a valid input!" and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~="The input text has been filtered!"and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~="" then
etc etc… and I was wondering if there was a way to detect which conditional was not met so I can make an error message - hence why I was thinking of wrapping it in a pcall function; however, I’m not 100% sure how to go about this. Anyone able to help me out?