Can you use a pcall function to determine which of the conditionals in your "if" statement was not met?

I have a lot of conditionals for my functions:

if RoTokCreated == true and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~= "You must have a valid input!" and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~="The input text has been filtered!"and Player.PlayerGui.PC_UIS.Frame.UploadUI.NameOfRoTok.Text ~="" then

etc etc… and I was wondering if there was a way to detect which conditional was not met so I can make an error message - hence why I was thinking of wrapping it in a pcall function; however, I’m not 100% sure how to go about this. Anyone able to help me out?

I don’t think you can use pcall for this, but why would you not just separate all the conditions into different if statements?

I guess I could, I was just hoping I could do it all in one but if that’s the easier way I’ll just do that lol