Can you use the player argument on a TextButton?

Hello!

So I just wanted to ask. Can you use the player argument on a TextButton?

Thanks and have a nice day!

What do you exactly want to do?

I want to make It so that when a player clicks the button, a ProximityPrompt's Enabled property Is set to true.

you dont need the player argument for that do u?

button.Mousebutton1Click:Connect(function()
    proximityPrompt.Enabled = true
end)

Change the naming. This is a Script, not a LocalScript.

I make a shop GUI. So the script is out of the ProximityPrompt.

And It’s a Script.

brother put it under the gui button.

There is no player argument on any of the properties, methods or events of a TextButton!
UI scripting should ALWAYS be done on the client (localscript).

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