local function MovePlayerForward(character, cleanUpTime)
local Speed = 1000
character.PrimaryPart:ApplyImpulse(character.PrimaryPart.CFrame.LookVector * Speed)
end
I’m trying to make my character move forward and it works fine except there’s some resistance that’s being applied when the character is on the ground. When they are in air they are traveling further. How can I cancel out the friction when on the ground?