CanCollide False for Client only

I am trying to make a block that if a player touches it after 10 seconds it makes itself CanCollide false but only for the player that touched it. I have tried making my own script but It does not work. How can I make this script and what would it look like?

Make a localscript that sets the CanCollide to false on the client (this is the simplest solution.)

Mhm, good Idea. Another question. How would I make it that if the player dies the can collide becomes true again?

Connect a function that sets the CanCollide back to True on Humanoid.Died

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