the two things that sandwich the ChoiceValue printed, meaning it printed out 0 and 1, however, the value itself didnt change (0)
Were you looking at the Explorer window when you saw the value being 0?
Mhm. Looked at the properties first and then the output. Still 0 (the value)
maybe your issue its only going to change it client side if server changes it in any way it will over write it
I’ll try that. this is only here to exceed text limit
Doesn’t work as well. Actually, if I put it in a ServerScript, it completely breaks!
no you can’t just put it in a server script then the local ui won’t work you would need to setup one to change the value server side maybe with a remote event
oh yeah, a prompt i have has a serverscript that fires an event to trigger the gui. still it doesnt work
then in the server script only do the value change
I’ll try to do that. I’ll reply when it works
Are you checking the property in the StarterGui or the PlayerGui
I’ve checked, nothing changed/came up
But are you checking property in StarterGui
I’m sorry, I’m not getting you? Can you specify?
What is the parent of the ChoiceValue
Oh, its inside the ChoiceHolder, where I keep my choices
And the ChoiceHolder is in the?
The ChoiceGui aka the ScreenGui
So next time you check the values check in
Players>YourName>PlayerGui>ChoicesHandler>ChoiceValue
StarterGui is only in studio, you cant acces it through game so in game its playergui. So starter gui is not changing but playergui is changing.