I want to make a script that will create new part when a remote is fired. But It doesn’t even create the part (or maybe, it doesn’t even go to The Workspace, I don’t know… What I know is, no new part is created in The Workspace). But when I put the part creation lines outside the Remote FireServer Function, It works normally.
Here is my script:
local RS = game:GetService("ReplicatedStorage");
local remote = RS:FindFirstChild("Attack");
local TS = game:GetService("TweenService");
function onAction(player,char,power,action)
if power == 1 then
local hum = char:FindFirstChild("Humanoid");
if action == 0 then
print("ABC");
local CBlast = Instance.new("Part");
CBlast.Shape = "Ball";
CBlast.Name = "CBlast";
CBlast.Color = Color3.new(1,1,1);
CBlast.Material = "Neon";
CBlast.Size = Vector3.new(0.1,0.1,0.1);
CBlast.Anchored = true;
CBlast.Transparency = 0.5;
CBlast.CFrame = char.HumanoidRootPart.CFrame;
CBlast.Parent = char;
hum.WalkSpeed = 0;
local Tween1 = TS:Create(CBlast,TweenInfo.new(1),{
Size = Vector3.new(5,5,5);
});
Tween1:Play();
CBlast:Destroy();
hum.WalkSpeed = 16;
elseif action == 1 then
end
end
end
remote.OnServerEvent:Connect(onAction);
The problem is not in the if statements, because it outputs “ABC”.
How do I fix it?