So, I made a local tool script that SHOULD load an animation when said tool is equipped, unfortunately, it does only at the very beginning, if you die or get resetted somewhy it doesn’t load the animations anymore and gives said error in the output: Cannot load the AnimationClipProvider Service.
local AnimationIdleTrack = Humanoid.Animator:LoadAnimation(Tool.Animations.Idle)
local AnimationAimTrack = Humanoid.Animator:LoadAnimation(Tool.Animations.Aim)
local AnimationReloadTrack = Humanoid.Animator:LoadAnimation(Tool.Animations.Reload)
I’m pretty sure this has nothing to do with the Character not being loaded in yet, otherwise it would error since the beginning. Note: This script is a LocalScript inside the Tool.