Sometimes when using studio, the client side environment of studio will not load when playtesting. This occurs in both Local Server and Play Solo. The client will try to load for an extended time then it outputs a purple notification in the output stating it failed to connect.
Here is a video of me from a baseplate running Play Solo, crashing, opening a new baseplate, creating a script, running Local Server, and crashing again while observing that the server side code runs normally.
Video uploaded to Streamable
When the issue is encountered, sometimes restarting my pc causes returns my studio to normal behavior, but also sometimes the issue also persists upon pc startup. The bug seems as if it happens at random with no pattern. It is very disruptive to my workflow.
System Information:
Windows 11 Pro
AMD Ryzen 7 9800x3D
96 GB DDR5 RAM
NVIDIA RTX 5080
Beta Features:
Incremental Type Checking, Script Sync, Video Uploads
Expected behavior
The client side loads and the game runs as normal.
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