Hello! Sorry if this is in the wrong category. So I am building a large scale driving game. I normally use triangles to form land, I recently tried out the built in terrain tools and decided to use them on my new project. I imported a heightmap with the dimensions of 11520x170x5222. I then built my roads on top of the imported heightmap. Today I tried to publish it for the first time, and it failed multiple times. I checked the .rbxl and it was 32mb! Normally my games are around 4mb! What can I do? I’m stuck! I’m currently shaving off as much dead space as possible, but it’s a incredibly time consuming process. How can I get this published.
I feel like this belongs to #platform-feedback category. Depending on where you are actually publishing your game on (website or studio) you can use #platform-feedback:studio-bugs or #platform-feedback:website-bugs.
I don’t believe there is a limit on Roblox, but I can’t confirm that as well.
I’ve never heard of a world/terrain limit on Roblox, but I’m not sure what else could’ve caused the problem. Have you tried removing some terrain?
Sounds like something is wrong with your Studio, try publishing other places, and if you get the same error then you could re install it, otherwise idk.
This sounds like your problem. I’m assuming it’s timing out since it can’t upload fast enough at that speed. If you can, try with an upload of at least 2 Mbps.
I had an issue like this after I tried to upload a circle image for my Gui. It wasn’t letting me directly upload it so I did it through a decal and it worked.
After about 5 hours of working on the game I tried saving and it didn’t work. I tried saving other places I had open at the time and they weren’t having any issues. Little did I know that I got moderated for the circle image (?!) and found out after refreshing the Roblox website. DevForum isn’t affected by this moderation.
I suggest you check your account on the Roblox website in case something like this has happened to you.
I unfortunately don’t. Your upload speed is around 0.35 megabits per second and you need to upload a file that is 32 megabytes.
0.35 megabits is equivalent to 0.04375 megabytes, and if you’re uploading at this amount per second consistently, it would take around 12 minutes to complete .
Math: 32 megabyte file / 0.04375 megabytes per second = 731 seconds which is about 12 minutes.
Try loading or importing it while having team create enabled, and waiting for it to replicate, that way you’re likely to workaround a http timeout. I had issues with 5mb files, which seemed to be too big for roblox, I don’t know how this limit stands right now, but a 32mb file may not be allowed to be uploaded even with a fast connection.
I don’t need a good chunk of it, I’ve been trying to find a efficient way to remove areas of the terrain. The built in tools aren’t cutting it. As you can see in the picture I was trying to cut out some but it wasn’t working too well.
You probably can edit the heightmap using image editing software, to resize it or crop. You can then clear and import the terrain, if you didn’t make changes. Try also to use the Terrain Editor built-in plugin, region tab: