Because I don’t Show how many “Super” Rebirths a player has on the leaderstat I have a text label that is meant to show how many rebirths the player has. But the script is not working and is giving me a warn because It can’t change the text label.
local SuperRebirthTextV = game.Players.LocalPlayer.PlayerGui.RebirthGui.RebirthFrame.SuperRebirthText
local SuperRebirthAmount = game.Players.LocalPlayer.notleader.SuperRebLevelzz.Value
if SuperRebirthAmount == 1 then
SuperRebirthTextV.Text = "You Have 1 Super Rebirth"
else
warn("Error while Changing the Super Rebirth Text")
end
if SuperRebirthAmount > 1 then
SuperRebirthTextV.Text = "You have " .. SuperRebirthAmount .. " Super Rebirths"
else
warn("Error while Changing the Multiple Super Rebirth Text")
end
if SuperRebirthAmount == 1 then
SuperRebirthTextV.Text = "You Have 1 Super Rebirth"
else
warn("Error while Changing the Super Rebirth Text")
end
will definitely do the warn since 0 is not equal to 1, and you said that 0 is the amount of super rebirths you have.
Secondly, this line:
if SuperRebirthAmount > 1 then
SuperRebirthTextV.Text = "You have " .. SuperRebirthAmount .. " Super Rebirths"
else
warn("Error while Changing the Multiple Super Rebirth Text")
end
is also going to warn as 0 is not greater than 1. A fix for this is to make a new line:
if SuperRebirthAmount < 1 then
SuperRebirthTextV.Text = "You have 0 Super Rebirths"
else
warn("Error while Changing the Multiple Super Rebirth Text")
end
local SuperRebirthAmount = game.Players.LocalPlayer.notleader.SuperRebLevelzz.Value
This sets the SuperRebirthAmount to the value and it won’t change. You need to do something like this
local SuperRebirthAmount = game.Players.LocalPlayer.notleader.SuperRebLevelzz
And use
SuperRebirthAmount.Value
where ever you want to get the value
EDIT: @AAD232007 is also correct. Your not checking if the user has 0 rebirths. Personally I would do something like this
if SuperRebirthAmount.Value == 1 then
SuperRebirthTextV.Text = "You have 1 Super Rebirth"
else
SuperRebirthTextV.Text = "You have " .. SuperRebirthAmount.Value .. " Super Rebirths"
end
Thats the same thing as what I did except Value. I tried many tests but it didn’t work. It only worked for if somebody has 0 rebirths then it would change text like how @AAD232007 did it.
local SuperRebirthAmount = game.Players.LocalPlayer.notleader.SuperRebLevelzz.Value
then SuperRebirthAmount will always be equal to that value even if the IntValue changes because your setting it to the value at that time. If you use the way I told you then it gets the new value inside the IntValue every time you call it so it will always update. I’m not sure if it makes any sense but it’s kind of hard to explain