So, I’ve recently found out how to destroy models for a client. And then I wanted to clone a model for a client but when I wrote the code for it, and then the model wouldn’t even clone into the workspace for the client. Here’s the code that I used:
local part = game.Workspace.You2
local box = game.ServerStorage.Box
local spawing = game.Workspace.dsiok
part.Touched:Connect(function(plr)
local typ = box:Clone()
typ.Parent = game.Workspace
end)