Can't clone a model for a client

So, I’ve recently found out how to destroy models for a client. And then I wanted to clone a model for a client but when I wrote the code for it, and then the model wouldn’t even clone into the workspace for the client. Here’s the code that I used:
local part = game.Workspace.You2

local box = game.ServerStorage.Box

local spawing = game.Workspace.dsiok

part.Touched:Connect(function(plr)

local typ = box:Clone()

typ.Parent = game.Workspace

end)

Clients/Local scripts can’t access Server storage. Use replicated storage instead