Im guessing you guys now how sandevistan works.Im trying to make the ghost effect rn but i cant clone the character model.
Workspace.sozenss.Sandevistan:17: attempt to index nil with ‘Parent’
local speed = 1
local sandevistan = false
local trigger = Enum.KeyCode.E
local UIS = game:GetService('UserInputService')
local Players = game:GetService('Players')
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local function ghost()
if not sandevistan then end
if not character or not character.Parent then return end
local ghost = character:Clone()
ghost.Parent = workspace
end
UIS.InputBegan:Connect(function(key)
if key.KeyCode == trigger then
speed = .1
ghost()
end
end)
UIS.InputEnded:Connect(function(key)
if key.KeyCode == trigger then
speed = 1
end
end)