I want to make an inventory hot-bar that you can scroll on while your are hovering on it to switch the main item, but after testing, I realised that the scroll wheel input on Mouse (:GetMouse) only works if your hovering on no UI or non-active UI (which then still scrolls your camera)
Is there any way to detect the input no matter what position the mouse is in, etc?
Alright after a bit of searching around i figured out that you use UserInputService.InputChanged to detect mouse scrolling. For the hotbar i just got the mouse location and the UI at that location to see if the player’s mouse was on the inventory hotbar.