local Players = game.Players
local PhysicsService = game:GetService("PhysicsService")
Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function()
for Index, Parts in ipairs(Player.Character:GetChildren()) do
if Parts:IsA("BasePart") or Parts:IsA("Part") then
PhysicsService:SetPartCollisionGroup(Parts, "Player")
PhysicsService:RemoveCollisionGroup(0)
PhysicsService:CollisionGroupSetCollidable("Player", "Bloons", false)
end
end
end)
end)
PhysicsService:CollisionGroupSetCollidable("Player", "Bloons", false)
PhysicsService:CollisionGroupSetCollidable("Player", "Player", false)
PhysicsService:CollisionGroupSetCollidable("Player", "Default", true)
When the player is added just to the player collision group everything works fine, but roblox for some reason puts the player in 2 collision groups the default and the one I put the player in. Is there any way to stop this so it can work correctly?