Ive been trying to make this effect in my gun system where my characters arms rotate up and down based on the position of the cursor, but I cant seem to get it to work right. I tried to do it by making a part in the middle of the character which I then attached the characters arms to, however, whenever I change the DesiredAngle of the Motor6D that attaches the part to the torso, it just kinda rotates the joint part around a certain point and makes the arms detach weirdly. Is this even an optimal technique? Should i just stick to changing the C0 (which i dont really know how to use that either) or go with this?
Example of issue (grey part is joint part)