Hi, I’m making a half-scale game and using the beta feature MaterialService to adjust the texture size accordingly. I’m trying to use the default ROBLOX textures tiled in a 2x2 grid and reuploaded but the issue I’m having is they are named things such as “diffuse” and “reflection”, which aren’t properties of a MaterialVariant.
Does anyone know which slot “Diffuse” “Reflection” “Normal” and “NormalDetail” should go into?
Thanks
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Diffuse is color map and I think reflection is roughness.