That is literally what the script says.
No, I mean print outside of your connection, I want to see if your local script is executing.
It does. . … . . … . . … … . . . . . …
In that case, this could only be 2 things.
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You have different remote events being cloned for every player. The server is firing the event which I am assuming is your “Global Event” while the event in your local script is listening for the event that belongs specifically to the player.
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Your event is not being connected in time before the countdown is over.
I believe the problem is 1. by the way your code is designed. Could you go back and print the parents of these remote events and let me know what the output shows?
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