Can anyone help?
Do I have to do more calculation? From what i’ve remembered when I used this system for detecting how long it took for a player to get a response from an remove event, it should work fine, but it always get this huge number which I do not understand?
This isn’t a huge number, it’s actually a very small number in scientific notation (you can tell because the number after the e is negative). That comes out to about 0.000027.
ok, is there any way I could convert this and not have it that way?
also, do you know if I request a module, would it wait until the code on the module ends, or will it just continue with the code?
You would have to manually convert it to standard notation if you wanted to. The code won’t continue until the function in the module ends, like a regular function.