60fps works how i want, anything higher like 240fps changes the effect and breaks it
if ShotEvent and Faraway < PlaneSettings.FarAway then
XTurnValue += 1 * dt
YAscentValue += 1 * dt
end
(dt does nothing here, same thing happens with or without it)
This is being ran inside a runservice.Heartbeat loop
These values are used as variables for the CFrame of the Jet model
I understand why this is happening but I can’t figure how to fix it
The values are getting 1 added per frame and stack bigger, so on higher fps more values are added and it changes the effect
How can I make it so the effect is the same no matter the fps
I’ve been stuck on this for a while, any help is appreciated