Cant importing map from blender

Hey guys. I want to add a map to the game in studio from blender, but I can’t upload it because there are more than 10,000 triangles in the map. I researched a lot, but I didn’t understand. Even if I manage to reduce the triangles, the map is ruined. I can do it piece by piece, but the real problem is; the ones I managed to transfer to the game look different than normal because they have low triangles, they are warped, their texture is lost, their entire color is gray and the inside is visible.


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Do it one by one. Make sure you have a UV wrapped texture for each piece. If you don’t have a UV wrapped one then roblox won’t know how to put the texture on and will do some random mess. But if you really want to put in the entire map at once then find a way to make a huge UV wrapped texture for the entire thing and make parts where the collision is meant to be because importing a whole map would result in extremely weird collisions. I would also recommend doing what I said with the parts if you’re doing piece by piece. Good luck on your project/map!

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I think it would take 3 days to do them one by one. There are 5 rooms on the map and they are all full of items.

Doing that for 3 days is better than having nothing though, I wish you the best of luck.

Thanks, I’ll try. But I’m still looking for a solution.

Few things I’m seeing

  • Too many triangles; try to separate your map into separate meshes, objects separated from their rooms and rooms separated from one another
  • Lost faces; inside blender, go to the right top corner and search in the menus for “Face orientation” all the faces you want to be visible must be blue (only one side of a face can be blue) alternatively meshes have a property to render both side
  • Textures; they can be added post importing but it must be an image file that mets the Roblox upload criteria, and if you divide meshes like i said you may need to fix your UVs or redo your texture so they work properly

I dont use blender much, but as others have said, i do usually import stuff one by one for this reason and because i feel its more convient for me to put things together in studio

Guys, I did the map, its okay. But now the problem is the characters. 1 character has 56k triangles how can i do it? If I lower the decimate, the character disappears or becomes very bad.

Your map shouldnt be one mesh in blender, so you can use Asset manager to upload them all together, itll upload all the meshes together but separated.
No individual mesh would be above 10k tris anyways

How can i do that like u said?