local check = game.ServerStorage:WaitForChild(“BillboardGui”):Clone()
clone = game.ServerStorage:FindFirstChild(“BillboardGui”):Clone()
game:GetService(“Players”).PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(Character)
local statss = player:FindFirstChild("leaderstats")
local spree2 = statss.Spree.Value
local spree = statss.Spree
spree.Changed:Connect(function(NewValue)
local clonedgui = clone
if spree.Value >= 3 and Character.Name or spree.Value == 3 and Character.Name then
clonedgui.Parent = Character
clonedgui.Adornee = Character.Head
clonedgui.SpreeTag.Text = "☠️Spree|".. spree.Value or NewValue
clonedgui.SpreeTag.TextColor3 = Color3.fromRGB(231,206,12)
clonedgui.SpreeTag.Text = "☠️Spree|".. spree.Value or NewValue
clonedgui.SpreeTag.TextTransparency = 0
end
end)
end)
end)
after the player who gets the spree overhead gui dies it no longer works again? it only works/runs through once and thats it? how can i loop it if i have to