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I want this character/npc to lay on the ground when anchored
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no matter what what I do I cant get it to lay back down on the ground it always hovers in midair like its not being moved onto the floor
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I have tried to move it downwards by 1 as shown in my code example even tho the hitpos is already on the ground (I tested this with some visulization by spawning a part where the hitpos was) , I tried changing the hipheight by -2 or -3, I tried setting the humanoid to physics, I tried turning on PlatformStand but its always the same outcome of the npc hovering in mid air
function Daze.Dazeplr(Charactertobedazed: Model, duration: number, hitpos: Vector3)
local Humanoid = Charactertobedazed:FindFirstChildOfClass("Humanoid")
local HumanoidRootPart:BasePart = Charactertobedazed:FindFirstChild("HumanoidRootPart")
Humanoid.AutoRotate = false
Humanoid.PlatformStand = true
Humanoid:ChangeState(Enum.HumanoidStateType.Physics)
Charactertobedazed:MoveTo(hitpos - Vector3.new(0, -3, 0))
HumanoidRootPart.CFrame = CFrame.new(HumanoidRootPart.CFrame.Position) * CFrame.Angles(math.rad(90),0,0)
HumanoidRootPart.Anchored = true
end
function Daze.AttemptDaze(character, floorRange, duration)
if not character then warn("pass a Character 1st") return end
if not floorRange or floorRange <= 0 then warn("Pass A Range 2nd") return end
if not duration then warn("pass a duration 3rd") return end
local hrp = character:FindFirstChild("HumanoidRootPart")
local hum = character:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
if StateMachine.GetState(character,"Daze") then
return
end
local params = RaycastParams.new()
params.FilterDescendantsInstances = {
workspace.Fx,
character,
workspace.Live
}
params.FilterType = Enum.RaycastFilterType.Exclude
local result = workspace:Raycast(
hrp.Position,
Vector3.new(0,-floorRange,0),
params
)
if not result then return end
local hitpos = result.Position
Daze.Dazeplr(character,duration,hitpos)
end
– result of current code making them hover instead of lay on the ground (red is where they should be if it worked right)
maybe its better to do this with anims im not sure i just want something that makes the character lay on the ground and stand back up until the duration is over any help would be loved because I cant find anything on this topic
