When returning ‘newproxy()’ with a RemoteFunction, it will be nil for the client. How do I fix this?
I’m trying to secure RemoteEvents by doing this. RemoteEvents would only be fired by the ‘newproxy()’ the RemoteFunction tries to return (can only be returned once, else it would be useless.)
Although I do know it is bypassable, I like making it as hard as possible for exploiters to do anything to my game.