Can't properly animate Rig with both bones and parts

Hello everyone.

So, I have a Rig that has both bones and parts (attached to root by Motor6D). But when I open any of the animation tools (for example, Moon Animator 2), it simply does not see the attached Parts and shows only the bones.

By the way, I noticed that when removing all the bones from the rig, the attached “Dagger” becomes available for animation again. I’m also not sure if the problem is in Moon Animator 2, because I see the same problem in the built-in Roblox animator. Is there any solution for this?

I think you have to choose one or the other, like you can’t have a animation with both bones and motor6ds.

Maybe try adding a bone just for the one motor6d you have? That might require blender or an imposter mesh or importing into blender and then exporting after making a bone. Not sure, but there must be a way to convert that one thing.

I got your point. Thanks, I’ll try something like that later.

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