I am unable to publish my place after using game:SetPlaceId(myplaceid).
It spits out some error about “Plugin handle” as seen in the image.
Steps to reproduce:
- open a local file
- in command line, input game:SetPlaceId(YOUR_PLACE_ID)
- attempt to overwrite an existing place, click the blue “overwrite” button, and notice it doesn’t publish, and the output error happens, and the button becomes permanently gray-blue
My workflow uses SetPlaceId because I open a local .rbxl file instead of grabbing it from the site every time. I also use SetPlaceId if I’m testing an update in a separate testing place before I launch an update to my real game.
The alternative workaround is to completely stop what I’m doing, exit out of studio, and reopen it and publish it.