I’m trying to put a face on a character, but i’ve noticed the face isn’t scaled how it should be.
I thought this was no problem, and i’ve added a decal thinking there was an option for nearest neighbour. To my surprise, there isn’t. Surfaceguis cant wrap around mesh heads.
This could easily turn into an engine feature request [nearest neighbour scaling for decals and textures] but i can’t do such a thing since i’m not a regular… Is there a way to make a decal or texture have nearest neighbour scaling since they wrap around meshes?
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I personally don’t see a problem here. The faces look identical to me.
It looks pretty much the same, just with one decal on a flat surface and one on a rounded one.
nevermind this isnt possible its a feature request instead