I’ve been trying to get a Global Leaderboard for in-game kills for others to see
the script that is supposed to bring up the players looks like this
local WinsLeaderboard = DataStoreService:GetOrderedDataStore("WinsLeaderboard")
local function updateLeaderboard()
local success, errorMessage = pcall(function()
local Data = WinsLeaderboard:GetSortedAsync(false, 5)
local WinsPage = Data:GetCurrentPage()
for Rank, data in ipairs(WinsPage) do
local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
local Name = userName
local Wins = data.value
local isOnLeaderboard = false
for i, v in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
if v.Player.Text == Name then
isOnLeaderboard = true
break
end
end
if Wins > 0 and isOnLeaderboard == false then
local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
newLbFrame.Player.Text = Name
NewLbFrame.Wins.Text = Wins
newLbFrame.Rank.Text = "#"..Rank
newLbFrame.Position = UDim2.new(0, 0, newLbFrame.Position.Y.Scale + (.08 * #game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()), 0)
newLbFrame.Parent = game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder
end
end
end)
if not success then
print(errorMessage)
end
end
while true do
for _, Player in pairs(game.Players:GetPlayers()) do
WinsLeaderboard:SetAsync(player.UserId, player.leaderstats.Kills.Value)
end
for _, frame in pairs(game.Workspace.GlobalLeaderboard.LeaderboardGUI.Holder:GetChildren()) do
frame:Destroy()
end
updateLeaderboard()
print("Updated!")
wait(60)
end```