Can't take a specific value from a datastore table, even though the table is correctly accessed

SO, I’m trying to make a datastore to save some data for a player using a table, but for some reason I cannot take any values out of the table. It could be something simple that I’m not seeing, but I’ve been stuck on this for a few days. Instead of giving the value, it simply prints “nil”. (When it says print(Slot1))

Code to create the datastore/table:

local DatastoreService = game:GetService("DataStoreService")
local MenuDataStore = DatastoreService:GetDataStore("MenuDataStore")
local data = {
	playedbefore = true;
	slot1 = false;
	slot2 = false;
	slot3 = false
}

game.Players.PlayerAdded:Connect(function(plr)
	local val = true
	while val do
		if plr.Character ~= nil then
			plr.Character:WaitForChild("HumanoidRootPart").Anchored = true
			val = false
		end
		wait()
	end
	pcall(function()
		if MenuDataStore:GetAsync(plr.UserId) == nil then
			--Save player data (only for the starting screen)
			MenuDataStore:SetAsync(plr.UserId, data)
		end
		--Datastore to see if the player has played before, if == nil, then give values
	end)
end)

Code to access the datastore/table:

local val1 = true
local plr = script.Parent.Parent.Parent.Parent.Parent
local DatastoreService = game:GetService("DataStoreService")

while val1 do
	pcall(function()
		if DatastoreService:GetDataStore("MenuDataStore"):GetAsync(plr.UserId) ~= nil then
			local MenuDataStore = DatastoreService:GetDataStore("MenuDataStore", data)
			local Data = MenuDataStore:GetAsync(plr.UserId, data)
			print(Data)
			local Slot1 = table.find(Data, slot1)
			print(Slot1)
			--local Data = MenuDataStore.data:Find(Slot1)
			if Slot1 == false then
				print("LoadedCorrectly")
			end
		end
		wait()
	end)
end

I’m pretty new to using LUA, so please don’t judge :sob:

When accessing a value in a dictionary (like you are intending to), you should instead do DICTIONARY[KEY]. In your particular case, it would be Data["slot1"]

THANK YOU-
(I feel stupid now)

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