Hey there, so I just ran into a ‘security’ problem for PlayerChatted?
Here’s the code in question:
local players = game:GetService("Players")
players.PlayerChatted:Connect(function(chattype, player, msg, target)
print(msg)
end)
Quite bizarre to me as I made an intercom system awhile back with a chatlog function that used playerchatted without issue. Is there something I’m missing here? Thanks in advanced.