About me
I’m RobloxJrTrainer , a experienced Roblox Scripter who served as lead scripter at Archko’s Studio’s (500k+ Member Group) . I am best at creating efficient backend architecture scripts that are optimized, gameplay systems and help studios scale efficiently. I’m selective about projects but always interested in connecting.
I have experience in other languages like Java and am currently experimenting with C and TypeScript.
I’ve developed many numerous prototype games including tycoons, platformers and combat systems. I have also developed many libraries for the scripting community - see section Notable Libraries
Whether working independently or as part of a larger team, I try maintaining a focus on creating systems that are maintainable.
TL:DR
I’m an experienced scripter who is committed to delivering high-quality and performance-optimized code.
→ Creator Page ← (May or may not work :/)
Skills & Expertise
Summary
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OOP (Object-Oriented-Programming): Creating modular classes and implementing inheritance hierarchies for efficient, organized, and scalable code structure. Specializing in creating reusable components that maintain clean separation of concerns.
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Client-Server Separation: Ensuring smooth gameplay through complex and strategic distribution of logic between client and server. Implementing secure data validation, optimizing network traffic, and a very challenging element - managing state synchronization for multiplayer experiences.
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UI Effects and Tweening: Creating responsive and dynamic UI with sophisticated animations. Ensuring seamless transitions and developing a custom tweening solution is important for enhanced user experience.
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Game Systems Architecture: A challenging topic - designing and implementing comprehensive game frameworks like round management systems, player state handlers, and progression mechanics. Developing scalable solutions that can successfully adapt to complex or growing player bases in a game.
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Data Management: Proficient in both traditional DataStore service implementations to more advanced serialization systems for object state persistence. Creating robust save systems with fallback mechanisms if something goes wrong, and data validation.
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Performance Optimization: Implementing Roblox Studios’ current best coding practices through strategic memory management, frame-rate optimization, and network traffic reduction. Creating systems that scale effectively with increasing player counts; this is important for player interaction.
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Combat Systems: Developing sophisticated combat mechanics with hit detection, damage calculations, and synchronized animations. Creating engaging player interactions through careful balanced combat combat mechanics.
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Game Loop Design: Compelling gameplay loops with progression systems, retention mecanics, and monetization integration are all important for having a successful game. Implementing difficulty curves and reward systems for more sustained player engagement.
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Project Management: Experienced with version control systems, current development - practices, and team creating/collaborative workflows. Skilled in scope management and meeting development deadlines or milestones.
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Asset Integration: While I may not be an artist, I am quite proficient in working with given assets, implementing animations, and creating modular systems that support varied content types.
Showcases
Systems
Summary
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Very simple Pistol:
https://drive.google.com/file/d/1oMkptGI9Mplxy7JLDREp9SisMyjv2PsV/view?usp=drive_link -
Boomerang (Bezier curves):
https://drive.google.com/file/d/13_D0wyEQkT7sj48oAQclF27ph5TKK5P2/view?usp=drive_link -
Fishing Rod Physics: https://drive.google.com/file/d/1IymdWdepxp1TPQqTLqBl1W8xzLqkSLzf/view?usp=drive_link (Fishing rod physics system; casting, winding up, idle etc)
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Battlegrounds Style Punch System: https://drive.google.com/file/d/1TGVKhNpEE_j7TJCk7xGPkDCWvJFdRq_5/view?usp=drive_link
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Sword System: https://drive.google.com/file/d/1x1O6dQDd3BiLIeet5yC4dG0vQp6DyfGZ/view?usp=drive_link
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Coin Frenzy link: Coin Frenzy! - Roblox (Please note that game has some bugs, as it is not finished yet.)
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Gold Platformer: https://drive.google.com/file/d/1R0giC5edzlj_tPCb81cakke22Y-MvM6t/view?usp=drive_link
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Spear System: https://drive.google.com/file/d/1w8KbWtoY7O1r9ODnaooNZ8C2htwUZB9k/view?usp=drive_link
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Shield System: https://drive.google.com/file/d/1e9zz5r4CDChsxIsCkzkVATdIFBhT5bp_/view?usp=drive_link (Dummies simulated as players; works and feels much better with multiple players)
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Roman Sword System: https://drive.google.com/file/d/1164EthIo8_tUVnfSAn8-Phzivo6No3Rs/view?usp=drive_link
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Roman Combat System Prototype Game: Roman Combat System Prototype - Roblox
Notable Libraries:
ErrorSentinel - Python-like error handling
GameInitializer - Easy to use initializer for module based architecture
Chronos - Time Management Framework
Additional Highlights
Commissions & Jobs
Summary
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Was the Lead Scripter for Archkos Studio’s abandoned LittleBigPlanet recreation project, working alongside a team to develop awesome gameplay mechanics and advanced content creation tools.
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Successfully developed and delivered a combat framework featuring a custom hitbox, punch mechanics, and smooth R6 animations, demonstrating a strong understanding of player interaction.
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Served as a dedicated combat systems dev for a game development team, with intricate combat logic with robust client-server communications + anti-exploit measures.
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Crafted an RNG card system incorporating probability management.
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Created a comprehensive Roman Combat System featuring integrated sword combat, shield mechanics with parrying functionality, and projectile physics for spear-throwing, all within a unified combat framework.
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Developed an advanced serialization system utilizing DataStores for persistent game state management, supporting complex level saving and loading mechanisms.
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Crafted a high-performance CameraController module optimized for smooth player experience across device capabilities.
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Successfully maintained consistent development schedules across multiple projects while still ensuring code quality and performance consideration.
Key Achievements
Summary
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Consistently delivered projects meeting within established timeframes.
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Consistently exceeding client expectations of work.
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Created comprehensive documentation for all delivered systems, ensuring maintainability.
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Established efficient workflow processses at both an independent level to team-based development.
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ALWAYS maintained robust error handling and anti-exploit measures.
Availability Options
I am available for commissions and full-time/part-time jobs. My typical response time is 24 hours, so you can expect timely updates and open communication. If you’re on a tight deadline, or need short-term or long-term assistance, please reach out, and we can discuss scheduling options!
Payment
Commission Rates: I charge on a per-task basis rather than hourly, ensuring clear pricing for each feature or system. Prices will vary depending on the complexity or scope of the task, with simpler tasks starting at about 1250 - 2000 Robux or $10 and more complex systems priced accordingly.
Studio Rates: If hired part-time/full-time for a studio, rates are much different. I charge weekly/monthly when working with a studio/team, and am quite flexible with these rates depending on the scope!
→ I mainly accept USD only through CashApp or PayPal, but will accept Robux as long as tax is taken into account ←
Payment Terms: For commissions, a 25% - 50% deposit (depending on the complexity) is required upfront, and the remaining due upon completion and approval.
Refund Policy: I aim for high-quality work and client satisfaction. At anytime you do not like my services, I will consider a refund option if requirements are not met.
Contact
If you’re interested in working together, or have any questions, please do not hesitate to contact me on the Roblox Dev Forum, or connect with me on the blue: ‘notnobody3261’. Looking forward to collaborating!

