Capacity to Add Clothes and Accessories on NPCs without Humanoid Class

Hello everyone!

My colleagues and I have been working on creating NPCs for our Roblox experience. Currently, we have successfully implemented animations for the NPCs using the AnimationController. However, we are now faced with the task of designing these NPCs by adding clothes and accessories to make them more visually appealing and fun.

Since our NPCs do not include the Humanoid class, we are unsure if it is possible to add clothes and accessories without them. We are wondering if there are alternative methods or techniques we can utilize to achieve this goal without relying on the Humanoid class.

Any insights, suggestions, or guidance on how we can proceed with adding clothes and accessories to our NPCs would be greatly appreciated!

Thank you in advance for your help!

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MeshParts and Decals probably, for example:

local shirtModel = game:GetService("InsertService"):LoadAsset(123456):GetChildren()[1]

local decal = Instance.new("Decal")
decal.Texture = "http://www.roblox.com/asset/?id=123456"
decal.Face = Enum.NormalId.Top

You need to position it and use the attachments, it requires some work for sure.
I think it is easier to use Humanoid class anyway, but it also lags in large amount. If you have the same NPC proportions it will not be that bad

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