Hello!
So this is a script inside a VehicleSeat to open a gui when a player is sitting in it, and close it when they jump out. It works for the first half- that is cloning the gui. The errors I am having are;
- I cannot seem to hide the backpack, so lines 7 & 18 are wrong somehow.
- The gui will not close once the person jumps out of the car seat. However, if they go into the car a second time, (therefore cloning the GUI, so there are 2 in the player’s gui) the script will remove one of them upon exiting the vehicle, but leave the other. So it kind of works?
function onChildAdded(something)
if something.Name == "SeatWeld" then
local human = something.part1.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
script.NEW:clone().Parent = game.Players:findFirstChild(human.Parent.Name).PlayerGui
game.Players:findFirstChild(human.Parent.Name).PlayerGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
end
end
end
function onChildRemoved(something)
if (something.Name == "SeatWeld") then
local human = something.part1.Parent:findFirstChild("Humanoid")
if (human ~= nil) then
print("Human Found")
game.Players:findFirstChild(human.Parent.Name).PlayerGui.NEW:remove()
game.Players:findFirstChild(human.Parent.Name).PlayerGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true)
end
end
end
script.Parent.ChildAdded:connect(onChildAdded)
script.Parent.ChildRemoved:connect(onChildRemoved)