i wanted to create startercharacter car with slope physics
and i need help, the car wont slope
and i tried with Character Controllers, alignorientation and it didnt work
anyone help?
i wanted to create startercharacter car with slope physics
and i need help, the car wont slope
and i tried with Character Controllers, alignorientation and it didnt work
anyone help?
I dont recommend for you to use humanoids for cars, but if you really have to, raycast down and change the orientation of the car using normal, you gotta calculate the hip height too with this
i might not understand, where do i change it and how?
Humanoid.HipHeight
for the orientation then you’d have to use a Weld and change it’s C0 or C1 orientation
but don’t use a humanoid for cars
local RunService = game:GetService("RunService")
local StarterCharacter = script.Parent
local Body:BasePart = StarterCharacter:WaitForChild("Body")
local RootJoint = Body:WaitForChild("RootJoint")
local RootJointC0 = RootJoint.C0
local RayParams = RaycastParams.new()
RayParams.FilterDescendantsInstances = {StarterCharacter}
RunService.RenderStepped:Connect(function(deltaTime)
local RaycastResult = workspace:Raycast(Body.Position,-Vector3.yAxis*5, RayParams)
local C0Offset = CFrame.identity
if RaycastResult then
local upVector = RaycastResult.Normal
local rightVector = Body.CFrame.RightVector
local backVector = -Body.CFrame.LookVector
local calculationForX = CFrame.fromMatrix(Vector3.zero,rightVector,upVector)
local calculationForZ = CFrame.fromMatrix(Vector3.zero,backVector,upVector)
local x = calculationForX:ToOrientation()
local z = calculationForZ:ToOrientation()
C0Offset = CFrame.Angles(x,0,z)
end
RootJoint.C0 = RootJoint.C0:Lerp(C0Offset*RootJointC0,deltaTime*10)
end)
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.