Hi, I have a car system that runs people over and it works except theres one small problem. Sometimes it just stops and bounces back losing all its speed. The player gets run over though but the car just bounces back. I have tried making the dummy cancollide false but it doesn’t work. I really don’t know what to do. Can someone help?
It doesn’t bounce back, but it bounces back sometimes. It’s like a 10% chance to bounce.
Here is a video of it happening:
robloxapp-20221009-1137099.wmv (1.7 MB)
It just stops, I don’t want it to stop.
Can you send the code + a vid of it (not a .wmv file but rather something like .mp4 that we can see without downloading).
I’m not sure how to do it like that. I have no code, I just want it to stop stopping the car like its ironman
Add A code in the entity so when it gets touched, check if its a car, then set the MaxSpeed of the car to 0 or anchor the VeichleSeat or bumber
Wouldn’t that just stop the car entirely? I don’t want it to do that, I just want it to keep on driving like nothing ever came in its path.
You would just then after how many seconds you wanted and revert the changes.
That still stops the car. I think the expected behavior is that the car runs over the dummy and doesn’t slow down, or slows down minimally.
Why did the user say this then?
Could be a troller not sure.
“Stop stopping the car like its ironman”
I want the dummy to NOT STOP the car
“That still stops the car. I think the expected behavior is that the car runs over the dummy and doesn’t slow down, or slows down minimally.”
Yes that is the expected behavior.
I fixed it using some of Roblox’s devforum code with collision groups. Thanks everyone for helping!