Car wheels glitching when VehicleSeat gets occupied

I’m having problems when testing a car that I made, the wheels tend to glitch out arbitrary (some of them are being pushed up over the platform they are supposed to be under). What could be causing this issue?

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Because of this, I’m not able to test the vehicle, since the wheels are being pushed out of position

I tried enabling limits to both the wheel’s CylindricalConstraints and SpringConstraints, and adjusting their values, it worked :slight_smile:

what did you set the values to?

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