Car wheels glitching when VehicleSeat gets occupied

I’m having problems when testing a car that I made, the wheels tend to glitch out arbitrary (some of them are being pushed up over the platform they are supposed to be under). What could be causing this issue?


Because of this, I’m not able to test the vehicle, since the wheels are being pushed out of position

I tried enabling limits to both the wheel’s CylindricalConstraints and SpringConstraints, and adjusting their values, it worked :slight_smile:

what did you set the values to?