Caracter bugging on cameras offset change

I wanted to make smooth shift lock transition and made it removing the mouselock camera offset change in core script.
When i make own smooth shiftlock in local script using camera offset and start to jump backwards character stars to shake.


The local script which changes the offset if needed:

UIS:GetPropertyChangedSignal("MouseBehavior"):Connect(function()
	if cameraModule.activeMouseLockController:GetIsMouseLocked() then
		TweenService:Create(humanoid, TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {CameraOffset = Vector3.new(1.75, 0, 0)}):Play()
		MouseLockPosition = Vector3.new(1.75)
	else
		TweenService:Create(humanoid, TweenInfo.new(0.3, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out), {CameraOffset = Vector3.new(0, 0, 0)}):Play()
		MouseLockPosition = Vector3.new(0)
	end
end)

I tried to make the smooth transition with editing the core script, and made this:

function BaseCamera:SetMouseLockOffset(offsetVector)
    for i = 0, 1, 0.01 do
        self.mouseLockOffset = self.mouseLockOffset:Lerp(Vector3.new(1.75, 0, 0), i)
        task.wait(0.01)
    end
end

But it works only first time when you use and after works like basic shiftlock does.
Thats all what i can say, ill be glad if someone would help me in solving the problem!

Disable auto rotate in the humanoid

1 Like

Yeah, that could solve the problem, but then ill need to write the character facing to the locks direction.

yes, thx, i made own camera rotate on shiftlock and now it works perfectly!

Hi could you share the script since auto rotate would be overridden in this case which is not good