Carry system with proximity prompt not working

I am making a carry system, however the proximity prompt isn’t showing when I test it with other players and it is an issue

here are the screen shots the rest of the script works separately and

Screenshot 2022-05-28 191441

Screenshot 2022-05-28 191531

Screenshot 2022-05-28 191629

Screenshot 2022-05-28 191709

Screenshot 2022-05-28 191803

I think your issue could be stemming from you are trying to set proximityprompt.Dragging = true
and that wont do anything because you need to be changing the property Value so you should be doing this instead:

proximityprompt.Dragging.Value = true

You are also comparing the BoolValue to a boolean which wont work either… So you need to do:

if proximityprompt.Dragging.Value == false then

else

end
1 Like

Thanks for the tip; I didn’t catch that, however my issue is the (proximity prompt) is just not showing up when I do team tests.

I can think of a few reasons it might not show up.

Does the Torso exist at the time of the code running? Try using WaitForChild()

Is this R15 and not R6? If so then you need to use ‘UpperTorso’ but I’d recommend parenting it to the HumanoidRootPart instead.

Is LineOfSight an issue? Try changing the property ‘RequiresLineOfSight’ to false.

For some reason its still not working I thought changing the line of sight would fix it. The thing is that the proximity prompt shows up the the humanoid root part so its there its just not showing…