This animation does not follow the naming convention of other animations from the catalog. When inside a game, it’ll look like this in the explorer.

which was causing bugs.

In comparison, most animations are named like this

I’ve since then circumvented the issue, but just thought I’d point it out, just to make sure less people encounter the same pitfall.
for each, player in pairs(Players:GetChildren()) do
player.Character.Humanoid.Sit = false
player.Character.Humanoid.Sit = false
player.Character.Humanoid.Jump = true
player.Character.Humanoid.Sit = false
player.Character:SetPrimaryPartCFrame(Locations.Teleport1[each].CFrame)
player.Character.Humanoid.WalkSpeed = 9.1
player.Character.Humanoid.JumpPower = 30
local player_animController = player.Character:FindFirstChild("Animate")
player_animController.run.RunAnim.AnimationId = "http://www.roblox.com/asset /?id=656121766"
-- ☝️ this part wasn't working because some naming convention wasn't followed. I changed the line to player_animController.run:FindFirstChildOfClass("Animation").AnimationId = "http://www.roblox.com/asset/?id=656121766"
end
I don’t necessarily mind it, but this minuscule issue can be troublesome in some cases. It would be nice if animations were consistently named. In this case, all run animations being called RunAnim.
